Horizontal Twilight Spells
unplayable card game and relational writing system







The ‘Horizontal Twilight Spells’ started as an unplayable card game and relational writing system for myself. Following this framework, I am slowly transforming the project into a small press that exclusively publishes decks of unplayable card games exploring the aesthetic, epistemic, and critical capabilities of the card medium.
The first set of 165 cards exists online (on the project's website, the are.na channel, and the Instagram account) as well as in physical form as a printed deck of cards and exhibition piece. Sometimes, I describe the work as a distributed sculpture without a primary point of view that would qualify either the physical or digital form as more valid.
The first set of 165 cards exists online (on the project's website, the are.na channel, and the Instagram account) as well as in physical form as a printed deck of cards and exhibition piece. Sometimes, I describe the work as a distributed sculpture without a primary point of view that would qualify either the physical or digital form as more valid.
The Drift
2023, polished marble and onyx, resin bases, forged iron, 64 black core board paper cards from “Horizontal Twilight Spells – Set 2: Xi”, force-directed graph, 240 x 240 cm

Plutonic Bonding was a day-long LARP at au JUS & surrounding sites in Brussels.
During a time of ecological unravelling, Plutonic Bonding is a psychogeographic LARP connecting players to terrains across multiple timelines at au JUS and its surrounding sites. Equipped with an inventory device applying the method of loci, a shallowly deep lore of the cosmos is uncovered as characters are guided to encounter and encode the entities inhabiting the land – whomst may well hold the key to accelerating extreme microclimates of the near future.
The first two sessions were played at au JUS in June 2024.
During a time of ecological unravelling, Plutonic Bonding is a psychogeographic LARP connecting players to terrains across multiple timelines at au JUS and its surrounding sites. Equipped with an inventory device applying the method of loci, a shallowly deep lore of the cosmos is uncovered as characters are guided to encounter and encode the entities inhabiting the land – whomst may well hold the key to accelerating extreme microclimates of the near future.
The first two sessions were played at au JUS in June 2024.


Dream Dungeon is a role-playing game that lets players explore a COLLECTIVE DREAM. The players start by sharing their dreams. Together they then take on the role of a shared DREAMER as well as other CHARACTERS from the dream material. They re-enter shared dream SPACES through a social dreaming exercise based on free association to solve QUESTS given by the dream itself.
Dream Dungeon follows the vein of previous social dreaming practices that have engaged with dreams from the perspective of a hypothesized collective unconscious.
The latest sessions were played online as part of the dreamXchange ~ Guided Sessions, and in person at a.pass in Brussels.
Dream Dungeon follows the vein of previous social dreaming practices that have engaged with dreams from the perspective of a hypothesized collective unconscious.
The latest sessions were played online as part of the dreamXchange ~ Guided Sessions, and in person at a.pass in Brussels.
Accomplices Bleed









Accomplices Bleed lets players view their own situation through the lens of historic visions of the future to explore paths of subversion and complacency.
Using dialog techniques the Online LARP invites players to become engaged with one another through a conspiratorial attitude. The game is based on E.M. Forster’s 1909 novella The Machine Stops and atmospheres found in archival footage.
Imagine a world in which humans have abandoned the surface of the Earth and live buried underground. Each individual lives isolated, with bodily needs met by the global machine. People are connected in telepresence for their main activity: the sharing of insights and ideas.
Using dialog techniques the Online LARP invites players to become engaged with one another through a conspiratorial attitude. The game is based on E.M. Forster’s 1909 novella The Machine Stops and atmospheres found in archival footage.
Imagine a world in which humans have abandoned the surface of the Earth and live buried underground. Each individual lives isolated, with bodily needs met by the global machine. People are connected in telepresence for their main activity: the sharing of insights and ideas.
